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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Summary

Well, this certainly had to be our busiest chapter yet, and we covered several items. First, we imported the standard assets for characters, cameras, and cross-platform input. Then, we added a player character into our map scene with a camera and touch input controls. We then wrote a new script for controlling the player character with the device's compass and GPS. After that, we determined that our GPS service needed a simulation mode and a way to track GPS readings over the map. We then imported a number of updated scripts and configured those to correctly move and animate the game character around the map. Finally, we decided the standard asset character was too bland for our tastes, and we spiced up the game by importing and configuring an iClone character.

In the next chapter, we will continue to explore gameplay and allow the player to interact with world objects. We will spawn the catch on the map and allow the player to track the creatures. This will require us...

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