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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Animating the drone


Creating and managing animations with Unity can be simple, or very complicated. There are several pieces that work together, including:

  • Animator component: It is attached to objects that you want to animate
  • Animator Controller: It is a state machine that says what animations to use and when
  • Animation clips: It describes how specific parameter values change over time

The Animator component is attached to an object in the scene and is used to assign animation to it. It requires a reference to an Animator Controller that defines which animation clips to use, and controls how to transition between the clips. Animators are used for simple objects like our drone, as well as for complex humanoid avatars.

An Animator Controller is a state machine that determines which animations are going to be played.

How do the blades spin?

In fact, our SimpleDronealready has an Animator component that makes its blades spin. This animation was imported with the original model (for example, from Blender...

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