Introducing the Mass framework
The Mass framework is a data-oriented system created for managing high-performance computations on extensive collections of entities. As you already know, in Unreal Engine, the traditional approach involves using actors and components to create level objects. This approach offers great flexibility for combining logic within actors, but as the project grows larger, it often results in data inconsistencies that lead to performance issues. For example, consider a large online multiplayer game where different AI agents can perform various actions based on complex logic. Initially, this flexibility allows developers to easily implement features such as character interactions and item trading with minimal constraints. However, as more characters and interactions are added, inconsistencies with data updates across the network can arise.
Mass, on the other hand, employs a data-oriented design framework that offers an alternative data storage method to separate...