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Application Development with Qt Creator - Second Edition

You're reading from   Application Development with Qt Creator - Second Edition Design and build dazzling cross-platform applications using Qt and Qt Quick

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781784398675
Length 264 pages
Edition 2nd Edition
Languages
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Getting Started with Qt Creator 2. Building Applications with Qt Creator FREE CHAPTER 3. Designing Your Application with Qt Designer 4. Qt Foundations 5. Developing Applications with Qt Widgets 6. Drawing with Qt 7. Doing More with Qt Quick 8. Multimedia and Qt Quick 9. Sensors and Qt Quick 10. Localizing Your Application with Qt Linguist 11. Optimizing Performance with Qt Creator 12. Developing Mobile Applications with Qt Creator 13. Qt Tips and Tricks Index

What we need to start drawing with Qt

All the material we cover in this chapter depends on the Qt GUI module, available as part of Qt. Even if you're writing a command-line tool (say, to process image files), you need to include that module in your project by adding the following to your .pro file:

QT += gui widgets

Of course, in your C++ implementation, we also need to include the header files for the classes we're using. For example, if we're using QImage, QBitmap, and QPainter, be sure to include these headers at the top of your C++ file like this:

#include <QImage>
#include <QPainter>
#include <QBitmap>

As Qt's painting implementation uses the underlying windowing system, any application that performs graphics operation must be built using QGuiApplication, which initializes the windowing system as part of its startup.

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