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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789538502
Length 766 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (33) Chapters Close

Preface 1. Beginning Android and Java FREE CHAPTER 2. First Contact – Java, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Java Variables, Operators, and Expressions 8. Java Decisions and Loops 9. Java Methods 10. Object-Oriented programming 11. More Object-Oriented Programming 12. The Stack, the Heap, and the Garbage Collector 13. Anonymous Classes – Bringing Android Widgets to Life 14. Android Dialog Windows 15. Arrays, ArrayList, Map and Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads, and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Supporting Different Versions of Android, Sound Effects, and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. Coding a Snake Game Using Everything We Have Learned So Far 29. Enumerations and Finishing the Snake Game 30. A Quick Chat Before You Go Other Books You May Enjoy Index

Exploring the palette – Part 2, and more anonymous classes


Now that we have seen how anonymous classes work, specifically with RadioGroup and RadioButton, we can now continue exploring the palette and look at how anonymous classes work with some more UI widgets.

Switch

The Switch (not to be confused with the lowercase switch Java keyword) widget is just like a Button except that it has two possible states that can be read and responded to.

An obvious use for the Switch widget would be to show and hide something. Remember in our Java meet UI app in Chapter 12, The Stack, the Heap, and the Garbage Collector, that we used a Button to show and hide a TextView?

Each time we hid/showed the TextView, we changed the Text property on the Button to make it plain what would happen if it was clicked again. What might have been more logical for the user and more straightforward for us as programmers would have been to use a Switch, as illustrated here:

The following code assumes that we already have an...

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