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Android 9 Development Cookbook

You're reading from   Android 9 Development Cookbook Over 100 recipes and solutions to solve the most common problems faced by Android developers

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991216
Length 464 pages
Edition 3rd Edition
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Tools
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Author (1):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus and Action Mode 5. Fragments 6. Home Screen Widgets, Search, and the System UI 7. Data Storage 8. Alerts and Notifications 9. Using the Touchscreen and Sensors 10. Graphics and Animation 11. A First Look at OpenGL ES 12. Multimedia 13. Telephony, Networks, and the Web 14. Location and Using Geofencing 15. Getting Your App Ready for the Play Store 16. Getting Started with Kotlin 17. Other Books You May Enjoy

Applying the projection and camera view while drawing


As we saw in the previous recipe, when we draw our shape on the screen, the shape is skewed by the screen orientation. The reason for this is because, by default, OpenGL assumes a perfectly square screen. As we mentioned before, the default screen coordinates for the top right are (1,1,0) and (-1,-1,0) for the bottom left.

Since most device screens are not perfectly square, we need to map the display coordinates to match our physical device. In OpenGL, we do this with projection. This recipe will show how to use projection to match the GLSurfaceView coordinates with the device coordinates. Along with the projection, we'll also show how to set the Camera View. Following is a screenshot showing the final result:

Getting ready

Create a new project in Android Studio and call it ProjectionAndCamera. Use the default Phone & Tablet options and select Empty Activity when prompted for Activity Type.

This recipe builds on the previous recipe, Drawing...

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