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3D printing with RepRap Cookbook

You're reading from   3D printing with RepRap Cookbook Over 80 fast-paced recipes to help you create and print 3D models

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782169888
Length 346 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Salinas Richard Salinas
Author Profile Icon Richard Salinas
Richard Salinas
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Table of Contents (14) Chapters Close

Preface 1. Getting Started with 3D Printing FREE CHAPTER 2. Optimizing the Printing Process 3. Scanning and Printing with a Higher Resolution 4. Modeling and Printing with Precision 5. Manipulating Meshes and Bridges 6. Making the Impossible 7. Texture – the Good and the Bad 8. Troubleshooting Issues in 3D Modeling 9. Troubleshooting Issues in 3D Printing A. Understanding and Editing Firmware B. Taking a Closer Look at G-code C. Filament Options for RepRap Printers Index

Making textures with MeshLab


MeshLab has a variety of options for creating random patterns and textures on a model. We're going to look briefly at a couple of these options in this recipe.

Getting ready

You'll need MeshLab open and ready.

How to do it...

We will proceed as follows:

  1. Go to Filters in the menu and select Create New Mesh Layer. From the cascaded window, select Sphere. Choose Apply from the pop-up window and click on Close.

  2. Go back to Filters and select Remeshing, Simplification, and Reconstruction. From the cascaded window, select Subdivision Surfaces: LS3 Loop. Choose Apply from the pop-up window and click on Close. Save the remeshed sphere.

  3. Go back to Filters and select Smoothing, Fairing, and Deformation. From the cascaded window, select Fractal Displacement. Choose Apply from the pop-up window and click on Close. Save the model.

  4. Load the remeshed sphere. Go to View in the menu and choose Show Layer Dialog.

  5. Go to Filters and select Sampling. From the cascaded window, choose Montecarlo...

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