Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

Arrow left icon
Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Using the basic tools of polygon modeling

We will begin building our crate with the primitive object that is closest to the finished shape we want. In this case, the default cube we start with works great. So what is a primitive and why do we start with one? Primitive shapes are your basic shapes, in the case of Blender: plane, cube, circle, sphere, cylinder, cone, and torus. We start with these shapes since they are the basic building blocks of all we see. Traditional artists start with these when they draw as well. If you take a look outside, you can see these shapes: poles are cylinders, buildings are cubes, and so on. That is also the reason why Unreal gives us a Shapes folder full of primitives to block out our levels with.

One of the easiest 3D modeling techniques to learn is Polygon modeling, or simply, poly modeling. It involves manipulating the vertices, edges, and polygons that make up a primitive shape to create something greater. Poly modeling uses the following tools:

Using the basic tools of polygon modeling

The Tools...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime