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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Editing a shape key

In this section, we’re going to take the shape key we made previously and modify it, as the shape key as it stands currently is not much use. This section will be making heavy use of Edit Mode and Proportional Editing.

In Edit Mode, we will modify this shape key manually to fix the poor deformation using the same controls covered in Chapter 2 to select vertices and move them into position.

There are a few things that we need to take care of before we start editing our shape key:

  1. In Object Mode, go to the Armature deform modifier on the mesh and select Edit Mode: Display modifier in Edit mode.

    This means as you edit your shape key, you will be able to see the result when the mesh is following the bones. This removes the need to flick between modes in a trial-and-error fashion.

    The following screenshot shows how to show your work in Edit Mode:

Figure 7.3 – Showing Armature deform modifier in Edit Mode

Figure 7.3 – Showing Armature deform modifier in Edit Mode

    ...
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