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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Summary


In this chapter, we tried out several advanced techniques and learned how we could use them to create more visually complex and compelling scenes. We learned how to apply post-process effects by rendering a framebuffer, created particle effects through the use of point sprites, created the illusion of complex geometry through the use of normal maps, and rendered a raycast scene using nothing but a fragment shader.

These effects are only a tiny preview of the vast variety of effects possible with WebGL. Given the power and flexibility of shaders, the possibilities are endless!

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