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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Render Passes and Framebuffers

In this chapter, we will cover the following recipes:

  • Specifying attachment descriptions
  • Specifying subpass descriptions
  • Specifying dependencies between subpasses
  • Creating a render pass
  • Creating a framebuffer
  • Preparing a render pass for geometry rendering and postprocess subpasses
  • Preparing a render pass and a framebuffer with color and depth attachments
  • Beginning a render pass
  • Progressing to the next subpass
  • Ending a render pass
  • Destroying a framebuffer
  • Destroying a render pass
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