Summary
Our work for this chapter is now complete. If you’ve reached this point and successfully kept pace, kudos to you!
In this chapter, we extensively explored the utilization of pre-existing animations, integrated supplementary animations onto Adam using the FK Control Rig, and employed the Facial Control Rig to introduce various facial expressions. By achieving this, you’ve acquired the proficiency to forge custom character animations within Unreal Engine Engine.
Moving forward to the next chapter, we’ll continue utilizing the Level Sequencer, add virtual cameras, manage multiple levels, and assemble the Master Sequence.