Creating Environments with Quixel Megascans
In the preceding chapter, you learned how to initiate your initial Unreal Engine project for your virtual film. We commenced by generating Levels for both the internal and external space scenes. After, we imported 3D objects, fashioned basic shapes using the Modeling tool, and incorporated a rudimentary Material.
In this chapter, we will pick up where we left off and focus on fabricating the planet environment. Our objective is to create a vibrant landscape comprising trees, rocks, a lake, clouds, and fog. To achieve this, we will search the Unreal Engine Marketplace for complimentary environments and utilize Megascans asset packs, which can be made available for Unreal Engine 5 through Quixel Bridge.
The primary aim of this chapter is to familiarize you with the functionality of Quixel Bridge, which serves as your portal to Megascans and MetaHumans (the topic of MetaHumans will be explored in detail in Chapter 7).
We will be covering...