Adding and Animating Virtual Cameras Using the Level Sequencer
In Chapter 4, we delved into Unreal Engine’s Film framework, exploring the creation of individual shots that are subsequently organized into sequences. These sequences are then amalgamated to form a comprehensive Master Sequence, constituting an entire film. This structural approach closely mirrors the conventional filmmaking process and is accomplished within Unreal Engine through the utilization of the Level Sequencer.
In this chapter, we shall finalize the individual shots, integrate them into sequences, and ultimately assemble the Master Sequence. Additionally, you will gain insight into the inherent intuitiveness and ease of management offered by this framework.
So, we will be covering the following topics:
- Creating individual shots using the Level Sequencer
- Creating the sequences
- Managing multiple Levels
- Assembling the Master Sequence
- Animating the virtual cameras