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Unreal Engine Game Development Blueprints

You're reading from   Unreal Engine Game Development Blueprints Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781784397777
Length 352 pages
Edition 1st Edition
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Author (1):
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Nicola Valcasara Nicola Valcasara
Author Profile Icon Nicola Valcasara
Nicola Valcasara
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Toc

The game


From the editor, create a new default map by going to File | New level and replacing the player start with our ThirdPersonCharacter.

The game will be divided into small section, each one with one or more elements of what we have learnt in this chapter.

Don't fall

In the first section, we use the kill volume. Here, the player must jump to some static platform without falling. Duplicate the original platform, set it lower than the original floor, add some cylinder shapes as a path and add the kill volume we created earlier between the platforms and the floor to recreate something similar to this:

Use your imagination to make the path you prefer and test it to find the more balanced way to do it (remember that a very easy game makes a gamer bored soon, but a very difficult game can be frustrating for even the most hardcore gamers).

Rolling stones

As second section, we use the killing balls: a long stair with lots of those balls rolling around. Search the stair BSP and position it after the...

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