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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Creating a game compass


Continuing with our search for new spaces where materials can enhance the functionality of our apps and games, let's explore a place that we haven't been before: the User Interface, or UI. I'm sure you are already familiar with these interfaces, as they are part of our everyday life – be it in any computer program that we use, an app, or any other piece of software with which we interact. Many of the elements that make up these assets are the familiar buttons, drop-down menus, and logos that we often see on our screens. However, materials also have a big role to play, especially in a game engine such as Unreal where they can help to further enrich the UI experience. We'll take a look at this by creating an in-game compass that will help us orient ourselves within the game world:

Getting ready

Since we'll be creating a compass material to use in the UI for this recipe, what better setting to use as a backdrop than the ocean?! We'll be revisiting the level we created...

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