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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

VR Build and Run

Yeah well, this is cool and everything, but where's my VR? I WANT MY VR!

Hold on kid, we're getting there.

In this chapter, we are going to set up your system and configure your project to build and run with a virtual reality head-mounted display (HMD). We will be discussing the following topics:

  • The levels of VR device integration software
  • Enabling virtual reality for your platform
  • Using device-specific camera rigs in your project
  • Setting up your development machine to build and run VR projects from Unity

This chapter is very nuts and bolts. Although Unity aims to provide a unified platform for create once, build many, you are always going to need to do some system setup, project configuration, and include object components for your specific target devices. After the first couple of topics in this chapter, you can jump to the section(s) that most...

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