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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Content, Objects, and Scale

You may remember building a diorama project for school from a shoebox as a child. We're going to make one today, using Unity. Let's assemble our first scene, which is composed of simple geometric objects. Along the way, we'll talk a lot about world scale. Then we'll explore various 3D content creation tools that developers and artists use for assets imported into Unity. In this chapter, we will discuss the following topics:

  • A short introduction to the Unity 3D game engine
  • Creating a simple diorama in Unity
  • Making some measuring tools, including a unit cube and a grid projector
  • Using Blender to create a cube with texture maps and importing it into Unity
  • Using Google Tilt Brush to create a 3D sketch and importing it into Unity via Google Poly
  • Using the experimental Unity EditorXR tools for editing scenes directly in VR
...
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