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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Animation and VR Storytelling

The stories we tell, and how we tell them, say a lot about who we are and what we will become. Storytelling between humans is as primal as any human activity, the basis of interpersonal communications, mythology, historical record, entertainment, and all of the arts. VR is emerging as one of the newest, and potentially most profound, storytelling media formats.

In the previous chapter, we looked at 360-degree media, which itself is becoming its own form of VR storytelling, especially for nonfictional documentary, capable of transmitting human experience and creating immersive empathy for humanitarian crises. Many of the tools and lessons we cover in this chapter can also be used with 360 media, but we're going to focus on 3D computer graphics and animation here.

For this project, we are going to create a little VR experience, a simplistic story...

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