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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Juicing the scene

Having the basic mechanics implemented, we can now juice it! One of my favorite VR games is the popular Audio Shield (http://audio-shield.com/). We're almost there building our own, we just need to add fireballs, a compelling environment scene, and synchronizing the fireball shots with music!

The term juice it for game design was popularized by Jonasson and Purho in their presentation talk from 2012, Juice it or lose it - a talk by Martin Jonasson & Petri Purho (https://www.youtube.com/watch?v=Fy0aCDmgnxg). A juicy game feels alive and responds to everything you do, tons of cascading action and response for minimal user input.

Great balls of fire

In the previous section, we disabled Use Gravity...

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