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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Creating a distance displayer


In this recipe, you will learn how to create a distance displayer, which can be a very useful feature. For instance, when we want to display the proximity of an object or a character, a visual displayer or even an auditory distance displayer can give us a better indication of how far or close we are from a particular thing. This is done in order to assist us during gameplay, for example, to avoid a particular enemy, or not enter a dangerous region of a game.

How to do it...

  1. To begin, we have to create a UI image that will be our distance displayer. Right-click on the Hierarchy panel, then go to UI | Image, and rename it DistanceDisplayer. Of course, it is possible to resize the image, change Source Image, and then place it as we wish in Canvas.

    Tip

    We are going to change the color of the Image (Script) component. However, in order to avoid color distortion on our HUD component, we should make Source Image completely white, with the form of the part we want to change...

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