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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Introduction

In this chapter, we will see how to create dynamic elements to decorate our UI. We will start with elements used to decorate the background, such as fading and rotating effects. This may perhaps include some with a very low alpha value. Then, we will demonstrate how to create elements for the foreground of our UI, such as sci-fi bars or a floating UI element. At the end of this chapter, we will explore the UI Effect component, the Shadow (Script) component, and the Outline (Script) component, and see how we can use them to decorate our UI.

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