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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems FREE CHAPTER 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

The Data-Oriented Technology Stack

In recent years, we have seen a big push toward multithreading programming. The reason is obvious: while we have reached a technological limit on how fast a single core can go, we have discovered how to efficiently put thousands of cores into our hardware and run each piece of code in parallel to obtain a massive performance boost.

However, moving from single-thread programming to multithreading programming is not straightforward. Not every algorithm can easily be split into pieces and, even if it can, there are several details you need to take into account so as to avoid strange and unpredictable behaviors.

When the first version of Unity was released, back in 2005, massive multithreading was almost a futuristic scenario. However, fourteen years are the equivalent of a geological era in game development, and a game engine needs to adapt itself...

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