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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Summary

In this chapter, you learned how to create three different kinds of items. First, we created a class of items that would affect the player upon activation. Then, we delved into a class for melee items that affect other GameObjects. Finally, we created a class for projectile items. All of these classes have similar properties and methods, yet each one is used slightly different each time.

In the next chapter, we will go over how to create an inventory system. First, we will figure out how to make a storage system that fits our game. Next, we'll create a GUI-based interface system so that the player can interact with their inventory easily. Finally, we'll create a Quick Equip system. This will allow the player to equip or use various items by using hot keys either on the screen, on their keyboard, or on their controller without pausing to go to the inventory menu.

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