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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Summary


And now, we have a solid foundation that we can expand upon to build things using the new Unity GUI system. I could write an entire book on how to create user interfaces, but in the meantime, I have some additional resources that may be beneficial as you go on from here! At this point, we also have all the knowledge we need to create a wide array of various gameplay projects from here on! You've worked in 2D and 3D; you've built levels in many different ways; you've programmed three complete games; and on top of that, you've learned about both of Unity's UI systems, one of which isn't even out yet! This may be the end of the book; but it's only the start of your Unity journey!

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