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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Moving to other levels


Finally, let's see what we can do to make the changes we've made in this chapter show up in all of our levels. We perform the following steps:

  1. We've been modifying a series of prefabs, so thankfully it's quite easy to update them for other levels. Select the FlashlightController object, and in the Prefab section, click on the Apply button to save our changes to the prefab.

  2. The Ghost object, however, is just a model, so let's open the Prefabs folder in our project browser and drag-and-drop the object in there.

  3. Move the Phone Flash object in as a prefab as well.

  4. Now that we have everything set up, let's open our interior level.

  5. Upon opening the level, you may notice that the other level already has the camera showing up if you look at the Game tab. Have a look at the following screenshot:

  6. Don't start the level yet though! Next, add in the Phone Flash object by dragging-and-dropping it into the Hierarchy section. Then, open the FlashlightController object, go to the Photo Camera...

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