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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Project overview


In this chapter, we are going to be adding in that interactivity in the form of adding in enemies, shooting behaviors, and the gameplay to make our game truly shine. In addition, we'll also learn how to use an Xbox 360 Controller to accept input in our game as well.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Adding shooting behavior

  • Creating an enemy

  • Enemy movement

  • Shooting/killing enemies

  • Using Xbox 360 Controller Input

  • Moving to other levels

In this chapter, we will continue where the last chapter left off using the same project. You may continue with your previous project or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt's website at https://www.packtpub.com/books/content/support.

In addition, the completed project and source files are located there for you to check if you have any questions or need...

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