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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Chapter 2. Creating GUIs

A Graphical User Interface (GUI) is way the players interact with your games. You've actually been using a GUI in the previous chapter (the Unity Editor) and also when interacting with your operating system. Without a GUI of some sort, the only way you'd be able to interact with a computer is a command prompt such as DOS or UNIX.

When working on GUIs, we want them to be as intuitive as possible and only contain the information that is pertinent to the player at any given time. There are people whose main job is programming and/or designing user interfaces and there are college degrees on the subject as well. So, while we won't talk about everything that we have to work with on GUIs, I do want to touch on the aspects that should be quite helpful when working on your own projects in the future.

You have been reading a chapter from
Unity Game Development Blueprints
Published in: Nov 2014
Publisher:
ISBN-13: 9781783553655
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