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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Getting started with ProBuilder

In this recipe, we’ll set up the ProBuilder tools and create several 3D game assets.

Figure 7.2: The 4 x 4 x 4 cube-based object we’ll create in this recipe

Getting ready

For this recipe, you need a brick-like texture. We’ve provided the file Yellow_brick_wall.jpg in folder 07_01.

How to do it...

To create geometry with ProBuilder, follow these steps:

  1. Create a new Unity 3D project.
  2. Open the Package Manager panel by choosing Windows | Package Manager. Set the Packages list to Unity Registry. Locate the ProBuilder package and install it for this project. You should now have a new Unity menu, Tools, with a single option, ProBuilder.
  3. Open the ProBuilder tools panel by choosing Menu: Tools | ProBuilder | ProBuilder Window. Dock this panel somewhere convenient so you can always see it, for example, as a column between the Hierarchy and Scene panels.
  4. Use the right-mouse-button menu...
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