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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Playing and Manipulating Sounds

Sound is a very important part of the gaming experience. In fact, we can’t stress enough how crucial sound is to a player’s immersion in a virtual environment. Just think of the engine running in your favorite racing game, the distant urban buzz in a simulator game, or the creeping noises in horror games. Think of how these sounds transport you into the game.

Before we get into the recipes, first, let’s review how different sound features work in Unity. A project with audio needs one or more audio files. These are called AudioClips in Unity, and they sit in your Project folders. At the time of writing, Unity supports four audio file formats: .wav, .ogg, .mp3, and .aif. Files of these types are re-encoded when Unity builds for a target platform (PC, Mac, Linux Standalone, Android, or WebGL, for example). It also supports tracker modules in four formats: .xm, .mod, .it, and .s3m.

A scene (or prefab) GameObject can have an...

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