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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix
Pausing the Game, Altering Sound, and a Mock Test

In this chapter, we are going to add background music to our game. Then, we will make our music fade in when the level starts, fade out when the level is completed, and stop if the player dies. After that, we will be using all the UI skills we have learned so far to create a pause screen and add some slider components to it (which will be used in the next chapter for volume controls). With the pause screen built, we will make our game pause by freezing the player, the enemies on the screen, bullets, and moving textures. Also within the pause screen, we will be giving the player the option to resume play or quit so that the game goes back to the title screen with the use of Event Listeners, which we learned about in Chapter 9, Creating a 2D Shop Interface and In-Game HUD. Finally, we will be extending our mini mock test to 20 questions to cover what we have learned from this chapter...

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