Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

Arrow left icon
Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Using grab pass


In the Adding transparency to PBR recipe of Chapter 4, Creating Test Cases and Writing Scenarios for Behavior Driven Development in Symfony, we have seen how a material can be made transparent. Even if a transparent material can draw over a scene, it cannot change what has been drawn underneath it. This means that those Transparent Shaders cannot create distortions such as the ones typically seen in glass or water. In order to simulate them, we need to introduce another technique called grab pass. This allows us to access what has been drawn on screen so far so that a shader can use it (or alter it) with no restrictions. To learn how to use grab passes, we will create a material that grabs what's rendered behind it and draws it again on the screen. It's a shader that, paradoxically, uses several operations to show no changes at all.

Getting ready

This recipe requires the following operations:

  1. Create a shader that we will initialize later.

  2. Create a material to host the shader...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at ₹800/month. Cancel anytime