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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Choosing destinations – respawn to the most recently passed checkpoint


A checkpoint usually represents a certain distance through the game (or perhaps a track) in which an agent (user or NPC) has succeeded reaching. Reaching (or passing) checkpoints often results in bonus awards, such as extra time, points, ammo, and so on. Also, if a player has multiple lives, then often a player will be respawned only back as far as the most recently passed checkpoint, rather than right to the beginning of the level.

This recipe demonstrates a simple approach to the checkpoints, whereby once the player's character has passed a checkpoint, if they die they are moved back only to the most recently passed checkpoint.

Getting ready

This recipe builds upon the player-controlled 3D cube Unity project that you created at the beginning of this chapter. So, make a copy of this project, open it, and then follow the steps for this recipe.

How to do it...

To have the respawn position upon losing a life change depending...

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