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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Chapter 11. Improving Games with Extra Features and Optimization

In this chapter, we will cover the following topics:

  • Pausing the game
  • Implementing slow motion
  • Preventing your game from running on unknown servers
  • State-driven behavior Do-It-Yourself states
  • State-driven behavior using the State Design pattern
  • Reducing the number of objects by destroying objects at a death time
  • Reducing the number of enabled objects by disabling objects whenever possible
  • Reducing the number of active objects by making objects inactive whenever possible
  • Improving efficiency with delegates and events and avoiding SendMessage!
  • Executing methods regularly but independent of frame rate with coroutines
  • Spreading long computations over several frames with coroutines
  • Evaluating performance by measuring max and min frame rates (FPS)
  • Identifying performance bottlenecks with the Unity performance Profiler
  • Identifying performance bottlenecks with Do-It-Yourself performance profiling
  • Cache GameObject and component references...
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