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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Chapter 7. Project D – Intelligent Enemies

In this chapter, we'll start the final project, which will cover extensive ground. This project, unlike the previous three, will not be a fully completed game with a clear win and loss condition but will be a functional prototype and proof of concept style project that highlights a range of important coding techniques and ideas prevalent in games. Specifically, we'll create a world with a terrain, first-person character, and some enemies. The enemies will have Artificial Intelligence (AI), patrol the level searching for the player, and attack the player when found. In this chapter, we will explore the following topics:

  • How to build levels and landscapes with the Terrain tools
  • How to generate and use navigation meshes
  • How to prepare for Artificial Intelligence development

    Note

    The starting project and assets can be found in the book companion files in the Chapter07/Start folder. You can start here and follow along with this...

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