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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

C# Addendum


When converting this script to C#, there was only one small change to the MouseFollow script, which you can make quite easily.

There are no surprises whatsoever with the HeartBounce script. Here's how the script looks translated to C#:

using UnityEngine;
using System.Collections;

public class HeartBounceCSharp : MonoBehaviour {

  public GUIText hitCount;
  private int numHits = 0;
  private bool hasLost = false;
  private int bestScore = 0;
  private int lastBest = 0;
  private bool velocityWasStored = false;
  private Vector3 storedVelocity;
  
  private void OnCollisionEnter(Collision col)
  {
    if(col.gameObjectCompareTag("tray"))
      {
         Debug.Log("yes! hit tray!");
         if (!velocityWasStored)
        {
            storedVelocity = rigidbody.velocity;
            velocityWasStored = true;
        }
        
        if(rigidbody.velocity.y > 1)
        {
            numHits ++;
        }
        
        rigidbody.velocity = new Vector3(rigidbody.velocity...
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