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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – create the HeartBounce script


We need to attach a new script to the heart. The script will respond to two important situations: when the heart hits the tray, and when the heart misses the tray completely and dive-bombs the Great Beyond. Let's create the script and add some simple code to it.

  1. Right-click/alternate-click the Project panel (or use the Create button) and choose Create | JavaScript.

  2. Rename the new script HeartBounce.

  3. Double-click to open the script in the script editor.

  4. Add the following code to the top of the script above the Update function:

    function OnCollisionEnter(col : Collision) {
      if(col.gameObject.CompareTag("tray")) {
         Debug.Log("yes! hit tray!");
      }
    }
    

What just happened – charting a collision course

There's some new code happening here. OnCollisionEnter is a built-in function that gets called when the GameObject's collider touches (or collides with) another GameObject's collider, as long as one of those colliders is attached to a GameObject with...

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