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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – adding the Play Again button


The very last thing we need to do is to add a button to the end of the game so that the player can play again. Let's revisit our good friend GUI from the last few chapters.

  1. Add the OnGUI function to the HeartBounce script:

    function OnGUI(){
      if(hasLost){
       var buttonW:int = 100; // button width
       var buttonH:int = 50; // button height
       
       var halfScreenW:float = Screen.width/2; // half of the Screen width
       var halfButtonW:float = buttonW/2; // Half of the button width
    
       if(GUI.Button(Rect(halfScreenW-halfButtonW, Screen.height*.8, buttonW, buttonH), "Play Again"))
       {
          numHits = 0;
          hasLost = false;
          velocityWasStored = false;
          transform.position = Vector3(0.5,2,-0.05);
          rigidbody.velocity = Vector3(0,0,0);
       }
      }
    }
    

What just happened?

For GUI pros like us, this script is a piece of cake.

The whole function is wrapped in a "has the player lost the game?" conditional statement.

We start by storing some values...

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