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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

To nest is best


The structure that we've set up is called a "nested loop" because we have one iterative loop running inside another.

Inside the second loop, we're using j as the iterator because i is already in use. We're using the new keyword to create a new instance of the Card class, and we're adding it to the array at index aGrid[i,j].

Talk it through and it's not too tricky to understand:

  • The first time through the outside loop, we're at index 0 of our 2D Array.

  • Then in the inner loop, we loop four times. Each time, we stuff a new card into the 2D Array called aGrid.

  • Next, we do the main loop again. The outer index value i increases to 1.

  • On to the inner loop, we cram four new cards into the empty. Now, aGrid contains 8 cards.

  • We keep going until this whole thing plays out. At the end of the nested loop, aGrid is an array containing four arrays, and each of those arrays has four cards in it, for a total of 16 cards.

The reason why 2D Arrays are so handy is that we can easily access stuff inside...

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