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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Build that grid


Between the area statements, we want to build the grid of card buttons. But, to keep the code from getting hard to understand, we could make a function call out to a separate piece of code, just to keep things looking clean and easy to read. Modify your OnGUI code:

function OnGUI () {
   GUILayout.BeginArea (Rect (0,0,Screen.width,Screen.height));
     BuildGrid();
   GUILayout.EndArea();
   print("building grid!");
}

That building grid! line is just so that you can be sure something's happening. I like to add statements like these so that I can see into the "mind" of my computer, and to make sure certain functions are getting executed. Remember that your print statements show up in the status bar at the bottom of the screen or in the console window if you have it open.

Tip

Note that if we actually try to run the code now, we'll get an error. Unity has no idea what the BuildGrid function is, because we haven't written it yet!

Let's write that BuildGrid function. Add this code...

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