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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Summary


If you're the kind of reader who's in it for the pictures, you may have found this chapter challenging. An important skill of a computer programmer is to describe nonvisual things, like thought, in concrete steps that a computer can easily digest. But first you, as a human, have to properly digest them!

By using the example of a fairly simple game like Tic Tac Toe, you've walked half a block in the shoes of the computer scientists who programmed a computer to defeat the world's best chess player at his, and humankind's, own game.

In this chapter, you:

  • Learned to break a strategy game down into its core elements

  • Explored game trees, and how they can be used to map out all of the branching positions possible in a strategy game

  • Prioritized a list of strategic options to create a preferred plan of attack.

  • Used the || (or) operator to build more sophisticated conditional statements

  • Discovered how to create the illusion of thought by adding pauses in the computer's actions, and by choosing randomly...

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