Testing and finalizing
When considering game development, you should be very aware of the importance of testing your game amongst users who have no preconceptions of it whatsoever. When working on any creative project, you should be aware that in order to maintain creative objectivity, you need to be open to criticism and that testing is just as much a part of that as it is a technical necessity. It is all too easy to become used to your game's narrative or mechanics, and often unable to look at the game in a detached manner—in a similar way to how a player might respond to it. Always try and place yourself in the position of the player, instead of looking at the game you're making as a game designer—there are bound to be parts of the game that are obvious to you, but may not make sense to a player.
Public testing
When looking to test your game, try and send test builds to a range of users who can provide test feedback for you with the following variations:
Computer specification: Ensure that...