Programming
Welcome to Chapter 3! We are going to cover all the basics of C# and how to use it in Unity. We’ll go over the primary chunk of programming knowledge required for most projects. This chapter should serve as a referenceable chapter throughout the rest of the book when we get into scripting in each future chapter. We will first need to begin by ensuring that your computer’s environment is set up to start programming with Unity and then flow into the fundamentals of programming. This chapter will serve as a foundational lynchpin to your Unity projects. Topics include:
- Setting up the environment
- Variables
- Data types
- Programming logic
- Methods