Building a project for a PC
By default, our platform is set to Windows, Mac, Linux. Just to verify that everything is working correctly, let’s go ahead and get the game working on our own platform before moving to mobile:
- To get started, we will select the Build option. In my case, I’ll be exporting the project to Windows, but the process is similar for macOS and Linux.
- Once this is done, a window will pop up asking for a name and a location to put the game in. I’m going to create a new
Export
folder located in the same folder that containsAssets
andLibrary
, so it won’t show up in the Project window, but it will be in the same folder as my project:
Figure 2.4 – The Export folder
- Click on Select Folder and wait for it to finish. Once it’s done, a window should appear as follows:
Figure 2.5 – Folder created
We have the executable, but we also have a...