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Unity 2022 Mobile Game Development

You're reading from   Unity 2022 Mobile Game Development Build and publish engaging games for Android and iOS

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Length 480 pages
Edition 3rd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game FREE CHAPTER 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Implementing an on-screen joystick

To implement this on-screen joystick, we will utilize two images: a background image and then a joystick image placed on top of it. We will then write code to allow the player to simulate that they are physically moving the joystick. Later, we learn how we can have the simulated joystick actually affect the game properly:

  1. Right-click on the On-Screen Controls object and create an image by selecting UI | Image. We will then rename the object to Joystick Background.
  2. From the Image component, set Source Image to the analogStickBackground sprite and click on the Set Native Size button.
  3. From the Rect Transform component, hold down Alt + Shift and use the Anchor Presets menu to move Joystick Background to the bottom-left option.
  4. Next, right-click on the Joystick Background object and create another image by selecting UI | Image. We will then rename the object to Joystick.
  5. From the Image component, set Source Image to the analogStick...
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