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Unity 2022 Mobile Game Development

You're reading from   Unity 2022 Mobile Game Development Build and publish engaging games for Android and iOS

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Length 480 pages
Edition 3rd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game FREE CHAPTER 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Adding a pause screen button

While many mobile games do support controllers through Bluetooth, most, if not all, of them allow the users to control the game via just the device. Increasingly, many mobile games will include on-screen buttons or analog sticks that players can use to control their avatars. In this section, we will see just how we can implement that if we wish.

To start off, let’s build a pause menu button:

  1. Since we are going to be creating multiple types of on-screen controls, let’s create a panel to hold them all. From the Hierarchy view, right-click on the Canvas object and select UI | Panel. Rename the object to On Screen Controls. From the Inspector view, remove or disable the Image component, as we don’t need to see the image.

For this version of our controls, we will be using some 2D sprites to make it easier to tell what the various UI elements are. The sprites are included in the example code for this book if you’d...

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