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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Expected value followed by the actual value

When comparing values with assertions, it is customary for the expected (correct) value to be given first, followed by the actual value:

    Assert.AreEqual( <expectedValue>, <actualValue> ); 

While it makes no difference to the true or false nature of equality, it can make a difference to messages when tests fail with some testing frameworks (for example, "got 2 but expected 3" has a very different meaning to "got 3 but expected 2"). Hence, the following assertion would output a message that would be confusing, since 2 was our expected result:

    public void TestTwoEqualsThreeShouldFail() {
// Arrange
int expectedResult = 2;

// Act
int result = 1 + 2; // 3 !!!

// Assert
Assert.AreEqual(result, expectedResult);
}

The following screenshot illustrates how we will get a misleading message when the arguments are the wrong way around in our assertion method...

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