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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack 2. Creating Your First Shader FREE CHAPTER 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Extruding your models

One of the biggest problems in games is repetition. Creating new content is a time-consuming task, and when you have to face thousands of enemies, chances are that they will all look the same. A relatively cheap technique to add variation to your models is using a shader that alters its basic geometry. This recipe will show you a technique called normal extrusion, which can be used to create a chubbier or skinnier version of a model, as shown in the following screenshot of a soldier from the Unity camp demo:

For ease of use, I have provided a prefab of the solider in the example code for this book under the Chapter 6 | Prefabs folder.

Getting ready

For this recipe, you need to have access to the shader...

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