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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Summary


We've covered a humongous amount of theory and language concepts in this chapter, which have hopefully shed some light on how the internals of the Unity Engine and C# language work. These tools try their best to spare us from the burden of complex memory management, but there is still a whole host of concerns we need to keep in mind as we develop our game. Between the compilation processes, multiple Memory Domains, the complexities of Value types versus Reference types, passing by value versus passing by reference, boxing, Object Pooling, and various quirks within the Unity API, you have a lot of things to worry about. However, with enough practice, you will learn to overcome them without needing to keep referring to giant tomes such as this!

This chapter effectively concludes all of the techniques we can bestow that explicitly aim to improve application performance. However, optimizing your workflow is also enormously beneficial. As mentioned previously, the one constant cost of...

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