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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Using tags


In essence, a tag is simply a way of adding a name to certain parts of a widget. These names are then used as identifiers, and can be used either to separate certain parts, or group them, depending on your implementation of the principle.

To tag an area of text, you need:

  • The starting index
  • The ending index
  • A tag name

The starting and ending indexes are as discussed in the previous section—they can be numbers joined by a full stop, or they can use any of the special strings as shortcuts, too.

The tag name is simply a user-defined string; the only rule is that it cannot contain spaces. It is therefore up to the developer to give their tags a meaningful name. The exception to this is the sel tag, which is reserved for selecting text, so should not be overwritten.

Once you have assigned tags to the necessary parts of the content, nothing new will happen by default—the tags themselves must be configured first (with the exception of sel once again).

Configuring a tag allows us to change certain...

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